

The downside of this however, is that it can result in a lower framerate.īudget for how many ray casts can be performed per frame for approximate collision testing. Note that you can reduce input latency by using a smaller maxQueuedFrames because the CPU will be waiting until the graphics card finishes rendering previous frames. On PC, the default value is 2, which strikes the best balance between frame latency and framerate. Use QualitySettings.maxQueuedFrames to limit maximum number of frames that are queued. In those cases, user's input will "lag behind" what is on the screen. When CPU has much less work to do than the graphics card, is it possible for this queue to become quite large. Graphics drivers can queue up frames to be rendered. Maximum number of frames queued up by graphics driver. This can be used to decrease video memory requirements on low-end computers. Setting this to one uses the first mipmap of each texture (so all textures are half size), setting this to two uses the second mipmap of each texture (so all textures are quarter size), etc. Global multiplier for the LOD's switching distance.Ī larger value leads to a longer view distance before a lower resolution LOD is picked. Replaces the resource-hungry snowstorm with normal snowĭisable | Disable anisotropic filtering for all textures.Įnable | Enable anisotropic filtering, as set for each texture.įorceEnable | Enable anisotropic filtering for all textures. Or you can use BepInEx's ConfigurationManager for the configutation in-game :
Valheim plus mod#
To configute this mod you can use the config file \BepInEx\config\ (The config file gets created during the first start of the game with the mod installed).

Move the contents of plugins folder into \BepInEx\plugins. Especially in regions where multible shadow-casting lightsources like bonfires and portals are present, this mod can make the diffrerence between slideshow and playable framerate.ġ. The default configutation of this mod uses settings to maximize the game's framerate.
